/**
 * Copyright (c) 2009 blurredVision
 * Permission is hereby granted, free of charge, to any person obtaining a copy of this software and
 * associated documentation files (the "Software"), to deal in the Software without restriction, 
 * including without limitation the rights to use, copy, modify, merge, publish, distribute, 
 * sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is 
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in all copies or 
 * substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT 
 * NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND 
 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, 
 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT 
 * OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 */
#ifndef __ABSTRACTSOUND_OPENAL_H__
#define __ABSTRACTSOUND_OPENAL_H__

#pragma once

/**
 * \ingroup CoreEngine
 *
 *	Class that combines ISound with SourcUser_OpenAL
 *
 * \par requirements
 * win98 or later\n
 * win2k or later\n
 * MFC\n
 *
 * \version 1.0
 * first version
 *
 * \date 11-16-2007
 *
 * \author dennis
 *
 * \par license
 * This code is absolutely free to use and modify. The code is provided "as is" with
 * no expressed or implied warranty. The author accepts no liability if it causes
 * any damage to your computer, causes your pet to fall ill, increases baldness
 * or makes your car start emitting strange noises when you start it up.
 * This code has no bugs, just undocumented features!
 * 
 * \todo 
 *
 * \bug 
 *
 */

#include "ISound.h"
#include "al/al.h"

namespace openAL {

class DLL_EXPORT AbstractSound_OpenAL :
	public audio::ISound	
{
public:
	AbstractSound_OpenAL(void);
	virtual ~AbstractSound_OpenAL(void);
	
	/**
	*	Returns the source of this soundeffect
	*/
	ALuint getSourceID();

	/**
	*	Set m_sourceID to NULL;
	*/
	virtual void stealSource(ALuint _source);
	
protected:
	ALuint m_sourceID;
};
}

#endif // __ABSTRACTSOUND_OPENAL_H__
